I was able to catch the ends of the “Enunciative Acts: On
the Materiality of the Voice” and all of “Strangers on a Journey: Mimetic
Sound, Synchresis and the Attraction of Foley” and the “Live Foley Performance”.
Each panel expanded on or criticized how
fiction and non-fiction media represent audio-visual relationships.
Panelists Irina Leimbacher and Pooja Rangan elaborated on
the subversive status accorded to the voice. In editing interviews, typical
practices attend to voice to lead attention on it by taking out the “uhs” and “ums”.
It disinvests the power of voice, ventriloquizes the voice and body. It creates
a disjunction of individual and personal experience. Rangan highlighted the voice
and body are to be taken into equal consideration, but we should also
acknowledge the voice is embodied to begin with.
In the panel of Foley & Synchresis, Jackie Goss stated
when sound and image have the same connotation, it becomes a less complex
experience for the audience. She had shown a section of “Hello Photo” in which
footsteps were the same Foley sound for every person. Humans can perceive the slightest
noises. It was noticeable the current person’s footsteps sounded exactly the
same as the person three seconds ago. She proposed, with the Robert Bresson definition,
image and sound should not support one another. Goss featured “I Begin to Know
You” and specified the exaggerated Foley, the never fully fused image and
sound, and the continuous switch of Foley and music. She concluded Foley that
uses space for confusion between image and sound has the most profound effect.
Kelly Kirshtner performed a live Foley soundtrack to a short
video loop from Jeanne Dielman’s “23
quai du Commerce, 1080 Bruxelles”. The character enters the dining room, sets
the table, and leaves. She continuously added additional sounds on each pass of
the loop while Daniel Robert Kelly’s interactive program would decay older
tracks, dismantling the soundtrack as new sounds were recorded. The sounds she
produced disassociated from the image. She exaggerated sounds, used the closing
click of a box or the sounds of swirling water to suggest the character doing
something off-screen, and placed the ‘clink’ of glass milliseconds after the
image sets two glasses down. It reinforced the original narrative and invented
an alternative narrative simultaneously.